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		<title>Mailed Fist</title>
		<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/-t1.htm</link>
		<description>SteveL's game system and campaign world</description>
		<lastBuildDate>Fri, 04 Sep 2009 19:14:51 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Mailed Fist</title>
			<url>http://i55.servimg.com/u/f55/12/85/77/80/mediev11.jpg</url>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/-t1.htm</link>
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		<item>
			<title>So, when do we see a set of rules we (Carter) can nit-pik over?...</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/so-when-do-we-see-a-set-of-rules-we-carter-can-nit-pik-over-t110.htm</link>
			<dc:creator>Regnar</dc:creator>
			<description><![CDATA[<img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" /> 
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I am very curious to see it.]]></description>
			<category>Mailed Fist</category>
			<pubDate>Fri, 04 Sep 2009 19:14:51 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/so-when-do-we-see-a-set-of-rules-we-carter-can-nit-pik-over-t110.htm#745</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/so-when-do-we-see-a-set-of-rules-we-carter-can-nit-pik-over-t110.htm</guid>
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			<title>Short sword to be cut out?</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/short-sword-to-be-cut-out-t59.htm</link>
			<dc:creator>SteveL</dc:creator>
			<description>Other than the Roman gladius and early Medieval transitional swords like the spatha, which wasn't exactly a short sword if Wikipedia is right about its length being as short as 0.75 m (i.e., 2.5'),  there didn't seem to be any short swords in pre-modern Europe. 



When longer swords are available such as the arming sword (i.e., the &quot;standard&quot; knightly sword), I don't see why anyone would opt for a short sword. 



Perhaps the short sword was included in AD&amp;D by Gygax for the  ...</description>
			<category>Mailed Fist</category>
			<pubDate>Wed, 11 Feb 2009 20:49:57 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/short-sword-to-be-cut-out-t59.htm#338</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/short-sword-to-be-cut-out-t59.htm</guid>
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		<item>
			<title>Bulletproof vests</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/bulletproof-vests-t55.htm</link>
			<dc:creator>SteveL</dc:creator>
			<description><![CDATA[Can a bullet that does <i>not</i> penetrate a bulletproof vest (made of Kevlar or other <i>pliable</i> material) cause serious or significant injury?]]></description>
			<category>Mailed Fist</category>
			<pubDate>Tue, 27 Jan 2009 21:29:46 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/bulletproof-vests-t55.htm#313</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/bulletproof-vests-t55.htm</guid>
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		<item>
			<title>Skill granularity</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/skill-granularity-t10.htm</link>
			<dc:creator>SteveL</dc:creator>
			<description>One of the chief problems when defining a skill system is making them &quot;equal&quot; (e.g., who would choose &quot;tie a bow&quot; over &quot;conquer the world&quot;?). Actually, to me, equality would largely consist of the amount of time and effort to learn and develop a skill. But playability is perhaps the overriding concern.



So, should there be a &quot;wilderness survival&quot; skill (keyed to climate and terrain), or should it be broken up into constituent skills instead?



I  ...</description>
			<category>Mailed Fist</category>
			<pubDate>Tue, 19 Aug 2008 18:14:15 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/skill-granularity-t10.htm#19</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/skill-granularity-t10.htm</guid>
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			<title>Melee while running: need your views</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/melee-while-running-need-your-views-t52.htm</link>
			<dc:creator>SteveL</dc:creator>
			<description><![CDATA[1. You are pursuing an enemy in a foot chase. You are right behind him and your speeds are equal. Can you hit him? If so, can you continue running, or must you stop to deliver the blow? If you can hit him, would your blow be penalized due to the motion of your body as it runs?
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2. Same as No. 1, but you are faster than your quarry.
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It seems to me that you strike him, but that your blow would be somewhat weak.]]></description>
			<category>Mailed Fist</category>
			<pubDate>Thu, 22 Jan 2009 19:38:41 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/melee-while-running-need-your-views-t52.htm#285</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/melee-while-running-need-your-views-t52.htm</guid>
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		<item>
			<title>Teaser: Attributes</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/teaser-attributes-t69.htm</link>
			<dc:creator>SteveL</dc:creator>
			<description><![CDATA[Attributes (ATT) are STR, INT, WIL (Willpower), DEX, CON, and AUR (Aura).
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Each is a value from 4 to -4, obtained via (D10 - D10)/2 and dropping any remainder. These scores are actually modifiers.
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Zero is average for a human male young adult.]]></description>
			<category>Mailed Fist</category>
			<pubDate>Wed, 25 Mar 2009 18:32:31 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/teaser-attributes-t69.htm#401</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/teaser-attributes-t69.htm</guid>
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		<item>
			<title>The flail: real or fantasy weapon?</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/the-flail-real-or-fantasy-weapon-t57.htm</link>
			<dc:creator>SteveL</dc:creator>
			<description>According to Paul B. Newman, author of Daily Life in the Middle Ages (p. 227), the ball-and-chain flail probably wasn't widely used during the Middle Ages, likely for these reasons:



the extra reach afforded by the chain can be matched by extending the length of the handle itself instead;

the flexibility of the chain reduces the force of the blow relative to the rigid handle of a a spiked club;

it was difficult to control in combat.

Some counterpoints of my own:



perhaps the chain  ...</description>
			<category>Mailed Fist</category>
			<pubDate>Wed, 11 Feb 2009 18:43:42 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/the-flail-real-or-fantasy-weapon-t57.htm#332</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/the-flail-real-or-fantasy-weapon-t57.htm</guid>
		</item>
		<item>
			<title>Armor notes</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/armor-notes-t58.htm</link>
			<dc:creator>SteveL</dc:creator>
			<description>I am eliminating certain armor types that would be anachronistic according to the time period my world resembles (i.e., approx. AD 1000-1300), such as full plate and the plate cuirass. (The coat of plates, apparently a forerunner of brigandine, is available in some areas.) &quot;Plate mail&quot; (i.e., transitional plate armour) can be assembled from mail, a coat of plates, greaves, vambraces, a coif, and a closed helm. 



Lamellar, scale, and brigandine are similar enough that they can be  ...</description>
			<category>Mailed Fist</category>
			<pubDate>Wed, 11 Feb 2009 19:35:44 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/armor-notes-t58.htm#336</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/armor-notes-t58.htm</guid>
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			<title>Puncture weapons and instant kill</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/puncture-weapons-and-instant-kill-t29.htm</link>
			<dc:creator>SteveL</dc:creator>
			<description>Puncture weapons will have an &quot;impale&quot; value. An arrow's Damage Modifier might be +2 (to compare, a battle axe, which is not a puncture weapon, is around +8 ), but it would have an impale value of, say, +15.



Compute damage using the impale value as the damage modifier. If this is sufficient to incapacitate or kill the target at full health*, this is in fact the damage delivered. Otherwise, use the normal weapon damage.



Reasoning: an arrow or a spear is extremely dangerous  ...</description>
			<category>Mailed Fist</category>
			<pubDate>Wed, 19 Nov 2008 20:13:01 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/puncture-weapons-and-instant-kill-t29.htm#181</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/puncture-weapons-and-instant-kill-t29.htm</guid>
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		<item>
			<title>Mailed Fist IAQ</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/mailed-fist-iaq-t5.htm</link>
			<dc:creator>SteveL</dc:creator>
			<description>Mailed Fist IAQ



1. You have a campaign?



Yes, but I haven't GMed for some years. 



2. What is Mailed Fist?



It's a work in progress that started in about 1988, when I decided to write my own RPG rules. AD&amp;D didn't satisfy on an intellectual level, and I felt I had good or better ideas. After a few iterations (called Cells &amp; Serpents, which I dropped when I learned that the name was already in use), one of which was actually played by the regular group, I started to revamp  ...</description>
			<category>Mailed Fist</category>
			<pubDate>Fri, 15 Aug 2008 20:51:27 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/mailed-fist-iaq-t5.htm#5</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/mailed-fist-iaq-t5.htm</guid>
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		<item>
			<title>Iran attack</title>
			<link>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/iran-attack-t9.htm</link>
			<dc:creator>SteveL</dc:creator>
			<description>Not sure if there'll be an attack on Iran, but this is a test event to see how the calendar works.</description>
			<category>Mailed Fist</category>
			<pubDate>Tue, 19 Aug 2008 17:54:39 GMT</pubDate>
			<comments>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/iran-attack-t9.htm#18</comments>
			<guid>http://checkerseekerdoors.forumotion.net/mailed-fist-f3/iran-attack-t9.htm</guid>
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