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 Scheduling conflict

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SteveL
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SteveL


Posts : 1036
Join date : 2008-08-15
Location : Camore

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PostSubject: Scheduling conflict   Scheduling conflict Icon_minitimeSun Feb 24, 2013 4:33 pm

I have started a job that requires me to be in bed by 10 PM (no, I'm not a gigalo). By my estimate, I'd have to quit the game at 9 PM.

By juggling a few things, I [i]can[/i[ start earlier--if everyone is equally flexible. What is the earliest possible/desirable start time for everybody?

Just to brainstorm for a minute, would another night of the week be possible, such as Friday or Saturday?

P.S. I'm also looking at moving to Milton, perhaps in the summer. This is about 1 hour from Newmarket (via the 401 and 400), as compared with my current 30 min. drive from TO.
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kubera

kubera


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Age : 60
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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeSun Feb 24, 2013 5:39 pm

A longer drive and a shorter game would certinaly kill Sunday. I'd prefer not to destroy Sunday family diner by starting in the afternoon, most of the week we eat on the fly.
I really have no social life so Sat would work fine for me 60% of weekends when we don't have plans or go to the cottage, Jonathan also works Sat till 6???? Transit would not put him up here until at least 8, but we could play a little later.
The other option if it works for Doug/and or Steve (taking turns) would be to pick Jonathan up to expedite starting time. I can at least sleep in Sunday's , Monday's are currently pretty messed up when I only get 5 hours sleep at best on Sunday nights.

My vote would be Sat if possible we'd just play a little less often,
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kubera

kubera


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeSun Feb 24, 2013 6:01 pm

I think I can speak for Paul that Sat is fine, he's always questioned by we did Sun when most of us had to work in the morning. Need to win the fucking lottery, rent a big ass suite at the hotel by paul, play,go out for dinner, play all night, push paul home, crash at hotel.
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Wilhelm

Wilhelm


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeMon Feb 25, 2013 7:58 am

My drive is currently about an hour. I would be glad to move the game to Saturday - I had suggested it previously but there were conflicts at the time.

I am willing to pick Jonathan up when there is a game call.
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Jonathan

Jonathan


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeThu Feb 28, 2013 10:33 pm

My only problem with Saturdays (or any other day of the week) was the time I finish work. On weekdays I finish at 9, and on Saturdays I finish at 7. The other guy has an almost religious aversion to switching schedules, but I'll see what I can do. If I can switch for Saturday, then I would finish at 5:30 instead of 7. That would put me at Newmarket at about 8, or earlier if someone could meet me at Finch. If Majid won't switch, then things would have to start later.
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kubera

kubera


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeWed Mar 06, 2013 1:25 pm

So I take it we have no answer for the immediate future?
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Jonathan

Jonathan


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeWed Mar 06, 2013 7:08 pm

Majid doesn't want to switch schedules at this point, so that means I work until 7 on Saturdays. That said, I am available this Saturday if people want to play.
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kubera

kubera


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeFri Mar 08, 2013 2:16 pm

I can do sat, everyone else has to figure if and when they can make it.
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kubera

kubera


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeFri Mar 08, 2013 2:16 pm

Paul has a computer again and sat works for him too.
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Paul

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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeFri Mar 08, 2013 4:11 pm

Yep, I can play. Saturday is fine.
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Wilhelm

Wilhelm


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeFri Mar 08, 2013 11:46 pm

March 9 is no good for me.
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kubera

kubera


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeSat Mar 09, 2013 8:19 am

well steve hasn't answered and willie who offered to give jonathan a ride is not available and its already D day, I recind my offer of hosting just to get rid of the last minute ism of the day.
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kubera

kubera


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeSat Mar 09, 2013 8:21 am

We still haven't killed the big guy so I think we want full quorum to finish this?
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Jonathan

Jonathan


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeSat Mar 09, 2013 9:42 am

I agree. I'll put a topic on the board under gaming days.
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SteveL
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SteveL


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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitimeSun Mar 10, 2013 1:19 pm

FYI (in case Saturdays don't work out):

Now that my new schedule has been put in action, I can hit the hay/sack as late as 10:30 on any night before a weekday; this is 30 min. later than what I said above.

Thus, I can play until 9:30 pm on Sundays.

Normally, we play 4-hour sessions (7/7:30 until 11/11:30). Three hours isn't too bad: 6:30-9:30 might be a realistic alternative to Saturday.
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PostSubject: Re: Scheduling conflict   Scheduling conflict Icon_minitime

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