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 Teaser: Attributes

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SteveL
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PostSubject: Re: Teaser: Attributes   Mon Jan 11, 2010 5:03 pm

Bruzynski wrote:
[...]

I assume you still get to swap point one for one? (ie subtract one from an attribute and add one to another. Do this as long as your score adds up to the die roll) [...]
Correct.

So, if the net ATT total (obtained from dividing a wild die result by 2) is, say, 5, the character's ATTs might look like this:

STR 1
INT 2
WIL 3
DEX 1
CON 0
AUR -2

The scores add to 5--the target number.
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Wilhelm

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PostSubject: Re: Teaser: Attributes   Tue Jan 12, 2010 3:52 pm

Wild Roll???

I roll a 10 since it is a 10 I get to roll again. I roll another 10, therefore roll again. This time I get an 8. My total score is 28 which I then divide by 2 leaving me with 14.

I could then split up my abilities like this

STR 4
INT 3
WIL 3
DEX 2
CON 1
AUR 1

Is that how wild rolls and Method 10 works??

If so I like it!!!
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Bruzynski

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PostSubject: Re: Teaser: Attributes   Tue Jan 12, 2010 4:21 pm

Problem is you must roll in presence of gm with his die.
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PostSubject: Re: Teaser: Attributes   Tue Jan 12, 2010 6:49 pm

for clarity... The above is only an example to ensure I understood a wild roll. I have not rolled under this method yet.
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SteveL
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PostSubject: Re: Teaser: Attributes   Thu Jan 14, 2010 7:11 pm

Wilhelm wrote:
Wild Roll???

I roll a 10 since it is a 10 I get to roll again. I roll another 10, therefore roll again. This time I get an 8. My total score is 28 which I then divide by 2 leaving me with 14.

I could then split up my abilities like this

STR 4
INT 3
WIL 3
DEX 2
CON 1
AUR 1

Is that how wild rolls and Method 10 works??

If so I like it!!!
You've got it, Pontiac.
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