Necklace of Missiles-1 missile remaining
Bastard Sword-weak alteration
Long Sword-weak alteration
Shield-weak alteration
Horseshoes-horse can be ridden w/o touching the ground (no tracks) for up to 12 hours/day w/o resting
Footman's mace-weak alteration
Quarterstaff-weak alteration
Gloves-*will only fit Bronwyn
-wearer can snatch any sort of hand-propelled missile out of the air
Book-will increase any good magic-user's skill
Leopardskin cap--the wearer may alter his appearence +/- 25 height, +/-50% weight
2 Daggers-weak alteration
short sword-weak alteration
shield-weak alteration
12 arrows +1
10 arrows +1
Incense of meditation (4 blocks)
Bag-strong alteration/conjuration/summoning
Dagger-medium alteration
Beads (2)-strong evocation
Chainmail-medium alteration
Boots-wearer carrying up to 200 lbs. may move at 24" base movement speed;+2 to armor class in unrestricted situations of combat movement
Bastard sword-weak alteration
Ring of Protection +1
Longbow-weak alteration
Plate mail-weak alteration
Shield-weak alteration
Longsword-weak alteration
Small stone-Lavender in colour, egg-shaped, absorbs spells up to 4th level,orbits owner's head
Incense of meditation-2 blocks
Cloak-90% chance of wearer being undetectable in dark or shadows;wearer may fly at 15" or change into a bat at night or underground, +2 protection
Dagger-weak alteration
Wand-fires magic missiles 2/round, command word "es-kar"
Ointment-when applied to wound/swallowed will heal wounds, cure poison or disease