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 Farms/land grants and how much land is taken, taxes.

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kubera

kubera


Posts : 1376
Join date : 2008-08-15
Age : 61
Location : suburb of Kolab

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PostSubject: Farms/land grants and how much land is taken, taxes.   Farms/land grants and how much land is taken, taxes. Icon_minitimeWed May 01, 2013 8:26 pm

facts 640 acres to the square mile
Each map hex is 2.6 sq miles
I know we discussed this before but I can't find it, but I figure 40 acres is a generous plot for a peasant to own, with a pleasantly long growing season, fresh veg should at least get 2 full growing seasons while less fodder is needed in our climate as the dormant season is much shorter.

I also expect that just because they don't have complex machines the ability in this society to breed monsters, bless fields, make alloys stronger than steel probably means we can expect that agriculture is at least somewhat more advanced than medieval. The tools can be of better quality if affordable and we have whacks of steel, farms are large enough to make use of more efficient horses, probably post medieval plough technology, magic for fertility/pest control and we even have uber seed should we make a trip in force with the portable whole to the magic seed machine.

We also have lots of empty land for wood lots, pasture for flocks etc. Its anyone's guess what era of field rotation this period uses but Druid must have some relatively sophisticated learning on the subject.
So each map hex is 2.6 square miles, or 41 (40 acre) farms per hex.

I suggest each player and the church claim1 hex for their own use, beyond that we probably have about 2 hexes worth of settlers which would probably cluster along the road/river


Last edited by kubera on Fri May 03, 2013 8:36 pm; edited 1 time in total
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kubera

kubera


Posts : 1376
Join date : 2008-08-15
Age : 61
Location : suburb of Kolab

Farms/land grants and how much land is taken, taxes. Empty
PostSubject: Re: Farms/land grants and how much land is taken, taxes.   Farms/land grants and how much land is taken, taxes. Icon_minitimeThu May 02, 2013 10:47 am

http://www.hyw.com/books/history/agricult.htm

http://en.wikipedia.org/wiki/Economics_of_English_Agriculture_in_the_Middle_Ages

Interesting facts

the ratio of seed to food for medieval grains and legumes ranged from 3.5 to 5 times,, to grow a bushel of wheat you needed to save at least a 1/4 bushel from the year before. Veg /tubers are much more efficient than grains.
This efficiency rose to 1:10 in just pre-industrial times due to better plant varieties, 3 field rotations, understanding soil fertility better.

Industrial farms and high intensity organic both hover around 1:20 today.


In good years only 1/3 of grain was available for sale to towns, all other was consumed locally rather than sold.

Modern calves are as big as some full grown cattle of the middle ages, left overs from that time can be seen in breeds like the Kerry, Dexter and mininture highland cattle, which weigh less than 50% of today's black angus.

at the medieval level production efficiency 80-90 % of people lived by agriculture,

(We would need to know the efficiency level of farming to know the number of farmers/acres in production, I believe we are above medieval levels but below preindustrial.)

While England have 3000 water wheels at the time of the Norman invasion, windmills were unheard of until the 13 c

well known uses for medieval mills included milling grain, processing fiber, pulping paper, trip hammer for manufacturing iron, rough smithing.
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