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 Teaser: Attributes

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SteveL
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SteveL


Posts : 1036
Join date : 2008-08-15
Location : Camore

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PostSubject: Re: Teaser: Attributes   Teaser: Attributes - Page 2 Icon_minitimeMon Jan 11, 2010 3:03 pm

Bruzynski wrote:
[...]

I assume you still get to swap point one for one? (ie subtract one from an attribute and add one to another. Do this as long as your score adds up to the die roll) [...]
Correct.

So, if the net ATT total (obtained from dividing a wild die result by 2) is, say, 5, the character's ATTs might look like this:

STR 1
INT 2
WIL 3
DEX 1
CON 0
AUR -2

The scores add to 5--the target number.
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Wilhelm

Wilhelm


Posts : 656
Join date : 2008-08-20
Location : Area 51

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PostSubject: Re: Teaser: Attributes   Teaser: Attributes - Page 2 Icon_minitimeTue Jan 12, 2010 1:52 pm

Wild Roll???

I roll a 10 since it is a 10 I get to roll again. I roll another 10, therefore roll again. This time I get an 8. My total score is 28 which I then divide by 2 leaving me with 14.

I could then split up my abilities like this

STR 4
INT 3
WIL 3
DEX 2
CON 1
AUR 1

Is that how wild rolls and Method 10 works??

If so I like it!!!
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Bruzynski

Bruzynski


Posts : 210
Join date : 2008-08-18
Location : in a dank basement reading someone else's mail

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PostSubject: Re: Teaser: Attributes   Teaser: Attributes - Page 2 Icon_minitimeTue Jan 12, 2010 2:21 pm

Problem is you must roll in presence of gm with his die.
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Wilhelm

Wilhelm


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Join date : 2008-08-20
Location : Area 51

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PostSubject: Re: Teaser: Attributes   Teaser: Attributes - Page 2 Icon_minitimeTue Jan 12, 2010 4:49 pm

for clarity... The above is only an example to ensure I understood a wild roll. I have not rolled under this method yet.
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SteveL
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SteveL


Posts : 1036
Join date : 2008-08-15
Location : Camore

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PostSubject: Re: Teaser: Attributes   Teaser: Attributes - Page 2 Icon_minitimeThu Jan 14, 2010 5:11 pm

Wilhelm wrote:
Wild Roll???

I roll a 10 since it is a 10 I get to roll again. I roll another 10, therefore roll again. This time I get an 8. My total score is 28 which I then divide by 2 leaving me with 14.

I could then split up my abilities like this

STR 4
INT 3
WIL 3
DEX 2
CON 1
AUR 1

Is that how wild rolls and Method 10 works??

If so I like it!!!
You've got it, Pontiac.
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PostSubject: Re: Teaser: Attributes   Teaser: Attributes - Page 2 Icon_minitime

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