As dropping rocks from on high was mentioned as a possible
strategy lets start the conversation before we end up at the table.
I don’t know what the 2
nd edition says about
dropping rocks but it would appear by the 3.5 rules we could conceivably pour bags
of bricks on the heads of our enemy doing considerable damage with a hit. Now I would accept that hitting a single body with
a single brick from 100 ft would be moderately hard and that difficulty would
be compounded by movement by either the attacker or target. Let’s say Base Thaco , no mod for strength
-2 if one of you is moving -4 if both -6 if the target is
dodging (and ignoring the knife man sneaking up on him)
However unless dodging or actively protecting with a shield this
type of attack should nullify all soft armour types and perhaps reduce plates
protection somewhat
If this is an attack on a mass of people there has to an
adjustment for the fish in a barrel factor, Just as there would need to be an accommodation
for the number of rocks dropping. This
could be handled by removing or lessening the movement penalties and or giving
a density bonus to hit when attacking a large group. This would not adequately
deal with the number of targets in the area and the spread of Many rocks.
The other option would be similar to the caltrop rule that
in an attack that adequately saturates an area everyone in that area has to
save vs ______ to dodge, failure means you got hit,, over saturation of the area could either
modify the save or cause multiple saves resulting in several hits. Under saturation improves the save.
First you roll an attack to aim the drop using the scatter rules.
(Against a large mass of troops hitting an occupied area would be damn near
automatic but it will not necessarily hit the actual people you targeted.)
Everyone in the area saves vs _________ and you calc damage
as per the falling object rule.
When using Caltrops, 10/25sq ft is considered normal density
of placement, With a body being much bigger
than a foot, and a rock being somewhat bigger than caltrop it should take no
more than 20-25 softball sized rocks to pummel a 10x10 sq. Such a load would be considered 40lb(no one
should be allowed to game the rules and find unlimited 1 pound rocks. In our
case ½ broken bricks would weigh in at nearly 2 lbs each.
In order to limit the instant kill factor of long falls vs
large monsters I’d propose scatter doubles every 100 ft of elevation
And that huge and bigger creatures can shrug off rocks of
the 1-5 pound category
Longer falls would also cause the stones to spread outside a
defined 10x10 area increasing the saving rolls of to avoid being hit.
What does we think?????
falling objects Just as characters take damage when
they fall more than 10 feet, so too do they take damage when they are hit by
falling objects. Objects that fall upon characters deal damage based on their
weight and the distance they have fallen.For each 200 pounds of an object's
weight, the object deals 1d6 points of damage, provided it falls at least 10
feet. Distance also comes into play, adding an additional 1d6 points of damage
for every 10-foot increment it falls beyond the first (to a maximum of 20d6
points of damage).Objects smaller than 200 pounds also
deal damage when dropped, but they must fall farther to deal the same damage.
Use Table 8-4: Damage from Falling Objects to see how far an object of a given
weight must drop to deal 1d6 points of damage.Example: A magic flying ship tilts to
one side and drops a 400-pound stone statue (a petrified comrade) overboard.
The statue deals 2d6 points of damage to anything it strikes by virtue of its
weight alone. If the ship were 100 feet in the air at the time, the falling
statue would deal an additional 9d6 points of damage, for a total of 11d6.For each additional increment an
object falls, it deals an additional 1d6 points of damage. For example, since a
30-pound metal sphere must fall 50 feet to deal damage (1d6 points of damage),
such a sphere that fell 150 feet would deal 3d6 points of damage. Objects
weighing less than 1 pound do not deal damage to those they land upon, no
matter how far they have fallen.Table 8-4: Damage from Falling
Objects Object Weight
| Falling Distance
|
|
200-101 lb.
| 20 ft.
|
|
100-51 lb.
| 30 ft.
|
|
50-31 lb.
| 40 ft.
|
|
30-11 lb.
| 50 ft.
|
|
10-6 lb.
| 60 ft.
|
|
5-1 lb.
| 70 ft.
|
|
3.5 DGM