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» Lets get ready to rumble
Yesterday at 11:34 pm by kubera

» funny noah story
Thu May 10, 2012 9:55 am by kubera

» games in april
Sun Apr 22, 2012 10:53 am by kubera

» Repairs to Cantona
Tue Apr 17, 2012 9:36 am by kubera

» another local spot we've missed
Mon Apr 16, 2012 3:35 pm by SteveL

» Idea for a tree grow spell
Mon Apr 16, 2012 12:17 pm by kubera

» end of rotation accounts
Mon Apr 16, 2012 9:34 am by kubera

» ??????????????????????????????????????????
Mon Mar 26, 2012 10:31 pm by Jonathan

» March gaming
Sun Mar 18, 2012 6:23 pm by SteveL

Repairs to Cantona
Tue Apr 17, 2012 9:36 am by kubera


If we intend on settling or farming out occupancy to another group we need to clean up our mess.

1. Plug the hole we made with ruble, concrete and 2 sections of metal plates,(just so no one else does the same thing)

2. install a windmill and pump and come back in 6 months when its mostly dry.

3. use destroy water to finish drying it out

4. Carrow animates a few of the bodies and uses them …

[ Full reading ]
Comments: 0
another local spot we've missed
Mon Apr 16, 2012 2:09 pm by kubera

if you go to those online maps of Greyhawk #72, at the very north you see the southern tip of our peninsula and a town name Carse.


http://www.ghmaps.net/sq72.html

Something for the DM to see if he can source online, It was bad enough we had a Garrison north of us but an unknown town on our peninsula , yikes. I suspect it can't be normal pomarj orcs or we would have noticed activity by …

[ Full reading ]
Comments: 4
Idea for a tree grow spell
Sun May 29, 2011 12:47 pm by kubera
The first spell is for right now the higher versions are just ideas to beef it up at higher levels. [/size]

Paul has his own version pending, we were looking for a balanced spell but were going at in different directions so I suggested we both submitt, I also asked for other versions from players for comparision but no one has submitted anything.



Tree growth [/size]

level 3 [/size]
casting time 1 turn/100 sq ft [/size]


[ Full reading ]
Comments: 2
end of rotation accounts
Mon Oct 31, 2011 5:39 pm by kubera
So I don't forget I'm going to update the troop spread sheets and catch them all up to the same date we completed. What token of xp should the mundane troops get?

what if anything should Lysse who blinded an entire army get?

Comments: 4
Oct Gaming AKA Cirdastan burns
Tue Oct 11, 2011 9:28 am by kubera
My Sunday is free, Paul hopes to have an Ipad by this weekend so he can use the wifi where he is incarcerated/housed/laid up.

Can we pls get the outstanding xp for anything before the lightning attacks. I can't remember what we got for but I know something is still outstanding,
The monetary xp for the boat?
The Cantona Cull?
The great escape?
Won't matter to Rild but it could be relevant to …

[ Full reading ]
Comments: 37
Test for "add an event" via calendar (portal page)
Tue Oct 25, 2011 1:11 pm by SteveL
Oct. 28. The world will not end. Celebrate (or mourn) with a can of refreshing Dustwater™ ("Just add water and dust").

Comments: 0
raid summary Redux
Mon Sep 26, 2011 8:33 am by kubera
Quote:
Summary of raid 1

1500 orcs-

total killed
16
minions, 3 leaders 1%


Raid 2

80-100 killed by fireballs/drowned and swept away by river

40-50 injured/lame by caltrops (its probable these guys will be left to fend for themselves rather than slow up the entire army,
likely condition 90% combat effectiveness

Quote:
200-300
Hobgoblins

32 + 1 leader 10


40 killed by bow fire and flash bangs

total …

[ Full reading ]
Comments: 14
add some links pls
Tue Oct 25, 2011 9:55 am by kubera
pls add these links to the portal list

dice rolling
http://www.brockjones.com/dieroller/dice.htm

The online version of the Core rule books
http://www.coryj.net/CoreRule/

Comments: 3
I've got a system
Mon Oct 17, 2011 1:19 pm by kubera
ok I found a auto roller
http://www.brockjones.com/dieroller/dice.htm

it lists all your rolls then you just count how many hit, plug that in and roll damage..

I also made some excel sheets for each unit of troops, I should be able to speed things up and calculate a round of fire in about 3-4 minutes.

A couple of dry runs tells me we should do about 500hp per round = 65-70

[ Full reading ]
Comments: 3
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